![]() Caution is necessary, because eventually your frustrated opponent will try to nuke the outpost. A good strategy is to put one with some ground turrets and shields in a deeply contested area or chokepoint, and the enemy will be forced to divert Experimentals to that area, which may otherwise have attacked you elsewhere. The Pulinsmash is excellent at area denial.Note, however, that Pulinsmashes do not discern between land, air or even naval units, unlike their more conventionally gun-bedecked brethren. Unless a definite plan for its use exists, it is more practical to build Urchinow Experimental Assault Blocks or Airnomos with the resources. The Pulinsmash cannot move when activated and should not be deployed in a location where mounted turrets and tactical missiles can aim at it unless there is a tactical advantage.The Pulinsmash costs resources similar to most minor experimentals but has the build time of most major experimentals.You can only deploy it and wait for it to pick its targets on its own. It is not possible to designate specific targets for this unit.The Pulinsmash may target units within its range that have not been revealed by your radar systems. ![]()
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